Over the past 15 weeks I have been working along with three others on our final Game Project for our Degree. Throughout this Project I have worked on Level Art, Gameplay and Technical Programming, Audio Mixing, and recorded various dialogue for different characters.
Mage Rage is a First Person Puzzle Platformer set in a world of magic and mystery, where not even the fourth wall can protect you from the alcohol infused shenanigans of the College of Sandy-Crack and its intoxicated inhabitants.
Dragonspawn is a small game project that I created for my final Advanced Game Development Assignment at Griffith University during my second year.
Dragonspawn is a lighthearted parody on many modern games, and contains a fair bit of of crude humour, it should not be taken seriously and isn’t recommend for the faint of heart or serious of temperament.
Though largely inspired by the game Berserker Quest VI: Curse of the Onyx Medallion (http://armitagegames.com/), Dragonspawn borrows many technical design choices from the Borderlands, Call of Duty, Bioshock, Mass Effect, The Elder Scrolls franchises without directly trying to replicate any of those titles (except maybe in the area of the HUD). Early on the game just involved walking around shooting at a dragon that would fly through a large room breathing fire. As the game evolved through the production cycle many highly unnecessary game mechanics were violently cobbled on to ‘make it better’ (that was a joke).
This project was originally created for a University Assignment and all of the associated assets were created by one individual in an 8 week period.
Object Replacement Tool is an editor extension that I programmed for Unity 3D, it is designed to make replacing GameObjects in the editor a breeze. It replaces objects quickly and easily without the user having to reposition by hand. Just select an object (or multiple), drag in the replacement and hit the Replace button. It also features the ability to add objects without replacing the selected reference, and even allows for mass object placement at incremental position, rotation, and scale.
Pivotal Punishment is the first iOS game I ever worked on prior to starting my Degree at University. It was, until recently available on the iTunes App Store, it has since been removed due to expiration of my App Store Developer Membership.
Despite no longer being available on the App Store, you can experience Pivotal Punishment’s one thousand pound metal ring and ten billion kilowatt incandescent quantum space hole here.