Early in 2012 I was tasked with modelling two assets from a pool of various concept art.
The models I chose were a rugged looking sword and a large wooden shipping crate, both had a polygon budget of around 1500 tris, and required diffuse maps to be created to match the art style of the concept art, consequently I never bothered to create a specular, or normal map as they were not part of the assignment criteria.
This crate was modelled in Maya 2012, and textured in Photoshop CS5.
This sword was modelled in Maya 2012, and textured in Photoshop CS5.
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